Three new architectures advance 4D perception, 3D PBR texturing, and real-time autoregressive video diffusion: Gen4P (arXiv:2610.22371) repurposes a video generator into a single-pass feed-forward 4D perceiver without iterative denoising; HUST and Huawei's SUPRA-TEX (arXiv:2610.22352) reaches 32.08 dB Shaded PBR PSNR on DTC-Tex; and HKUST's ForcingBooster (arXiv:2610.12625) cuts patch denoising NFE by 50.19% for a 1.30x end-to-end speedup across Wan2.1 14B and LongLive.
Key Takeaways
- ✓Gen4P (arXiv:2610.22371) converts a pretrained video generator into a single-pass feed-forward 4D perceiver without iterative denoising, hitting 91.93 APD / 0.112 EPE on WorldTrack ADT
- ✓HUST and Huawei's SUPRA-TEX (arXiv:2610.22352) reaches 32.08 dB Shaded PBR PSNR on DTC-Tex, beating Pixal3D (29.19 dB), TRELLIS.2 (28.60 dB), and Hunyuan3D 2.1 (26.80 dB)
- ✓HKUST's ForcingBooster (arXiv:2610.12625) reduces patch denoising NFE by 50.19% in autoregressive video diffusion for a 1.30x end-to-end speedup (11.15s to 8.56s) with lossless VBench semantics (72.20 vs 72.21)
- ✓ForcingBooster generalizes across Causal Forcing, Wan2.1 14B, LingBot-World-V2, and LongLive interactive world models

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Background and the Problem
3D/4D spatial intelligence and real-time interactive video diffusion face three pressing bottlenecks: first, repurposing pretrained video diffusion models for 4D reconstruction and 3D point tracking typically relies on slow multi-step denoising; second, 3D texture generators (TRELLIS.2, Hunyuan3D 2.1) struggle with multi-view seams, baked-in lighting artifacts, and texture-geometry misalignment; third, autoregressive video diffusion models (Causal Forcing, Wan2.1) apply uniform 4-step denoising across every spatial patch, wasting compute on static backgrounds. Gen4P (arXiv:2610.22371), HUST and Huawei's SUPRA-TEX (arXiv:2610.22352), and HKUST's ForcingBooster (arXiv:2610.12625) tackle each of these bottlenecks directly.
Architecture and How It Works
Gen4P: Single-Pass Feed-Forward Continuous-Time 4D Perceiver (arXiv:2610.22371):
- Converts a pretrained video generator into a single-pass feed-forward 4D perception model without iterative denoising. It decouples spatial and temporal aggregation via continuous-time on-demand queries and injects a frozen video-depth LoRA to surface latent geometric priors for simultaneous 4D point cloud reconstruction and 3D point tracking.
SUPRA-TEX: Read-Only Native Latent Anchors & Interleaved Flow Transformer (arXiv:2610.22352):
- Decouples illumination removal and unseen surface synthesis: a fine-tuned MLLM first estimates de-lit PBR maps directly from the reference image; visible surface attributes are projected into the native 3D VAE latent space as read-only geometric anchors; and an Interleaved Flow Transformer completes occluded regions by combining global image attention with local 3D structural attention.
ForcingBooster: Adaptive Patch-Wise Denoising for Autoregressive Video Diffusion (arXiv:2610.12625):
- Dynamically allocates denoising steps per spatial patch in autoregressive video diffusion so static or low-motion patches exit early while complex dynamic patches receive full multi-step refinement.
Benchmarks and Measured Results
Gen4P(WorldTrack3D Point Tracking Benchmark): Achieves SOTAAPD ↑ / EPE ↓of 91.93 / 0.112 onADT, 88.18 / 0.130 (92.52 / 0.090dynamic) onDynamic Replica, and 82.11 / 0.149 onPanoptic Studio, outperformingMonST3R,STv2,St4RTrack,Any4D, andOpenD4RT.SUPRA-TEX(DTC-Tex3D PBR Benchmark): Reaches 32.08 dB Shaded PBR PSNR, 23.67 dB foreground PSNR, 0.042 LPIPS, and 16.31FD_DINOv3, decisively beatingPixal3D(29.19 dB),TRELLIS.2(28.60 dB),LumiTex(28.29 dB), andHunyuan3D 2.1(26.80 dB).ForcingBooster(VBenchAutoregressive Video Acceleration): Cuts patch denoising NFE by 50.19% and reduces end-to-end latency (including VAE decoding) from11.15sto8.56s(1.30x speedup) while preserving theCausal ForcingSemantic score (72.20 vs.72.214-step baseline), verified acrossWan2.1 14B,LingBot-World-V2, andLongLive.
Getting Started for Developers
All three projects provide open-source repositories (yitongx/Gen4P, Supra-3D/SUPRA-Tex, and IGL-HKUST/ForcingBooster):
- Teams serving interactive world models or streaming video generators (
Wan2.1 14B,LongLive,LingBot-World-V2) can plug inForcingBooster's patch-wise early exit schedule to halve patch denoising FLOPs without degrading visual semantics; - 3D asset pipelines can adopt
SUPRA-TEXto preserve pixel-exact frontal textures while synthesizing relightable PBR materials for occluded regions.
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