Epic Says Unreal Engine 6 Will Remove Blueprints, Actors and the C++ Gameplay Framework, Going All-In on Verse With MCP and Python for AI-Assisted Development
At the Unreal Fest Tokyo 2026 keynote on November 3, Epic CEO Tim Sweeney said Unreal Engine 6 (Early Access targeted around 2027) will remove Actors, Blueprints and the C++ Gameplay Framework outright. Gameplay moves to Verse with Scene Graph entities and components, AI integration runs through MCP and Python for any major model, Epic will not build or sell models, and AI-assisted tools will help convert Blueprints and C++ gameplay code to Verse. On X, Sweeney added that after UE6 Preview 1, UE5 will only get critical security and platform compatibility fixes.
Key Takeaways
- UE6 Early Access targets roughly 2027; keynote slides marked Actors, Blueprints and the C++ Gameplay Framework as "Remove", not deprecated
- Gameplay moves to Verse with Scene Graph entities and components; C++ stays only in engine internals such as rendering and physics
- Four AI principles: open, developer-controlled, any major model via MCP and Python, and Epic neither builds nor sells models
- Epic says AI already makes its teams 1.5x to 4x more productive in programming, debugging and level design (vendor claim); Fortnite is moving thousands of Blueprints to Verse
- Sweeney on X: after UE6 Preview 1, UE5 gets only critical security and platform fixes; leading models saw little Verse in training, which "will change by January"