AI Coding Live News

Artificial Analysis: Claude Fable 5.2 Takes #1 on the AA-3D Interactive 3D Benchmark at 1271 Elo, 67 Points Clear, and Leads the VIALS-AA Scientific Image Reasoning Benchmark at 67%

Independent evaluator Artificial Analysis published two new results on November 10. On AA-3D, which tests how well a model acting as an agent builds interactive three.js web scenes, Claude Fable 5.2 (Max) scores 1271 Elo, 67 points ahead of second-place Claude Sonnet 5.5 (1204); its 95% confidence interval of 1246 to 1297 does not overlap any other model, so the lead is outside the margin of error. It is 132 points above Fable 5.1 (1139) and ahead of the top OpenAI and Google entries, GPT-6 Astra (1168) and Gemini 4 Argon (1147). On VIALS-AA, a life-science image reasoning benchmark, Fable 5.2 scores 67%, ahead of previous leader Gemini 4 Carbon (64%) and GPT-6 Astra (63%). AA also found opposite strategies: Fable averages about 37 tool calls per task, Astra about 8.

Artificial Analysis: Claude Fable 5.2 Takes #1 on the AA-3D Interactive 3D Benchmark at 1271 Elo, 67 Points Clear, and Leads the VIALS-AA Scientific Image Reasoning Benchmark at 67%

Key Takeaways

  • AA-3D: Fable 5.2 (Max) 1271 Elo vs Sonnet 5.5 1204 and Opus 5.5 1202; its 95% CI of 1246-1297 overlaps no other model
  • Generational gain: 132 points above Fable 5.1 (1139); the top OpenAI entry GPT-6 Astra scores 1168, the top Google entry Gemini 4 Argon 1147
  • AA-3D setup: each model works as an agent in an offline sandbox for up to 3 hours / 250 turns with Blender, Rapier physics, Python and a headless browser; human panelists vote on blind pairs after at least 30 seconds per scene
  • VIALS-AA: Fable 5.2 67%, Gemini 4 Carbon 64%, GPT-6 Astra 63%
  • Opposite tool strategies: Fable makes about 37 tool calls per task and 1.60 per turn (highest on the board); Astra makes about 8, the fewest AA has measured
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SenseTime Ships SenseNova 6.8 Flash: An Office Agent Model With Long-Term Memory and Proactive Interaction That Builds Animated Slides, Motion Posters and Editable Blender 3D Projects

On the evening of November 2, SenseTime released the official version of SenseNova 6.8 Flash, a multimodal agent model with two main upgrades. First, long-term memory and proactive interaction: it keeps user goals and constraints across tasks and sessions and flags affected items when information changes. Second, design generation across Web, SVG, Three.js, Blender, animated PPT and motion posters, with Figma integration. It is live in SenseNova Studio, the Raccoon assistant and the SenseNova Token Plan; the official X account says the Token Plan offers a free trial of 1,500 API requests every 5 hours. SenseTime says it beats some international frontier models on agent collaboration, data analysis and presentation generation, but the announcement lists no specific scores.

SenseTime Ships SenseNova 6.8 Flash: An Office Agent Model With Long-Term Memory and Proactive Interaction That Builds Animated Slides, Motion Posters and Editable Blender 3D Projects

Key Takeaways

  • The official release landed on the evening of November 2, positioned as a multimodal agent model for office collaboration and design delivery
  • Long-term memory plus proactive interaction: it remembers goals, constraints and preferences across sessions and suggests changes when related information shifts (demos ran on an internal Raccoon build)
  • Design output spans Web, SVG, Three.js, Blender, animated PPT and motion posters, producing editable PPTX files and Blender projects, with Figma integration
  • Available in SenseNova Studio, the Raccoon assistant and the SenseNova Token Plan; the official X post cites 1,500 free API requests every 5 hours
  • SenseTime only says it beats some international frontier models on agent collaboration, data analysis and presentation generation; no scores were published and there is no independent evaluation yet
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Linked Models & Agents:
⚡ SenseNova 6.8 Flash⚡ SenseNova Loop-9B-Preview🤖 Raccoon🌐 SenseTime

Kimi teaser video shows the model name Kimi K3.1: Kimi Code terminal reads "K3.1 thinking: high" while generating a Three.js 3D scene

On 2026-10-23 (01:41 UTC) the official Kimi account @Kimi_Moonshot posted a 24-second, retro-CRT-style video with no caption text. The Kimi Code terminal at the start of the clip reads "Model: Kimi K3.1" and "Version: 2.2.0", the status bar shows "Kimi K3.1 thinking: high", and a notice says "Kimi Code Desktop is here". The user then types "Build a complex procedural 3D scene in Three.js." and the model calls the Write tool to create ./scene.js. This is the first time the Kimi K3.1 name has appeared in official material. The post has no caption and no release date, benchmark, price or parameter details, so this is a teaser and not a confirmed release.

Kimi teaser video shows the model name Kimi K3.1: Kimi Code terminal reads "K3.1 thinking: high" while generating a Three.js 3D scene

Key Takeaways

  • In the official teaser the Kimi Code terminal shows "Model: Kimi K3.1" and the status bar reads "Kimi K3.1 thinking: high", the first official appearance of the K3.1 name
  • The clip also shows Kimi Code version 2.2.0 and the notice "Kimi Code Desktop is here", with install via the /desktop command or kimi.com/code
  • The demo task is "Build a complex procedural 3D scene in Three.js." and the model uses the Write tool to create ./scene.js, in a clip of about 24 seconds
  • The post has no caption; release date, benchmarks, price and parameters are not officially announced, so treat this as a teaser and not a release. As of the evening of 10-23 SGT the post had about 1.63M views and 17.6K likes (public X counts)
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Three.js Game Skills: free MIT skill pack that turns Codex / Claude Code into a game-dev team

@shangdu2005 shared the free MIT Three.js Game Skills pack for Codex / Claude Code: gameplay, 3D, UI, debug, perf, tests, and release QA as specialized skills — so agents ship real H5 games instead of one-shot glowing-cube demos.

Key Takeaways

  • Ship: MIT threejs-game-skills for Codex / Claude Code.
  • Coverage: gameplay, 3D, UI, debug, perf, tests, release QA.
  • Value: reusable game-dev skills instead of one-shot demos.
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Andrej Karpathy Evaluates Opus 5: Spends 2 Hours Compiling LoTR Paragraph into 5,500 Lines of Three.js

Andrej Karpathy argued that simple LLM coding tests are obsolete. Given the first paragraph of The Lord of the Rings and a 1M-token budget, Opus 5 ran autonomously for two hours and produced 5,500 lines of procedural Three.js 3D rendering code.

Key Takeaways

  • Frontier coding models possess the stamina to autonomously generate 5,500+ lines of custom 3D code over hours.
  • Simple coding benchmarks are obsolete for measuring modern long-horizon agent performance.
  • Highlights the next frontier: native multimodal visual verification and interactive game testing.
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