X Debate: Ethan Mollick Says the Anti-AI Backlash in Games Mostly Hurts Indie Studios, After Indie Hit Big Walk Disclosed AI Use in Under 0.1% of Its Code and Split IGF Jurors
Wharton professor Ethan Mollick posted on X on November 11 that the anti-AI backlash in games is "mostly hurting indie studios": in a world where nearly all coding will involve AI, insisting on zero AI code is an impossible standard, and fans who care about human work should reward games that center human artists and designers rather than police AI use. He was quoting Kotaku's coverage of Big Walk, the indie game from House House, which disclosed that "well under 0.1%" of its code had anything to do with AI and that generative AI was used nowhere else; the studio said it had not disclosed this because Steam does not ask about code or chatbot use. The episode split jurors for the 2027 Independent Games Festival (IGF). The post drew about 12.7K views, 335 likes and 77 replies; a follow-up calling GTA 6 "The Last Human Game" passed 600 likes. This is a debate, not a settled finding.

Key Takeaways
- House House says well under 0.1% of Big Walk's code had anything to do with AI and generative AI was used nowhere else, per Kotaku quoting the studio
- Its reason for not disclosing: Steam does not ask about code or chatbot use
- 2027 IGF jurors split: some signed a public no-exceptions statement, others felt such limited use should not disqualify the game
- Mollick's post drew about 12.7K views, 335 likes and 77 replies; his "Last Human Game" follow-up passed 600 likes and 22K views

